fennectik: Pondering (Pondering)
[personal profile] fennectik in [community profile] gaming
Man, gaming seems harsher as time goes on. Doesn't help when companies like Nintendo are pretty harsh themselves when it comes to their own games. Seemingly this guy bought Switch 1 games on a Facebook marketplace and tried them on his Switch 2 console, updating them from their site to have them running. Sometime later bans him for trying out said games and when calling Nintendo he got notice that said games were pirated allegedly, to which the person in question went on providing evidence tha he got them legitimately.

Well the thing was that if the Switch reads a game you own twice, it might be seen as a pirated one, which still sounds ludicrous. I know Nintendo can be so paranoid and defensive about their games in business but damn.

The whole article can be read here:

https://www.tomshardware.com/video-games/handheld-gaming/nintendo-bans-switch-2-owner-after-they-played-used-switch-1-games-decision-eventually-reversed-after-proving-innocence
rocky41_7: (Default)
[personal profile] rocky41_7
Today I finished the latest book in the Baru Cormorant series (fourth book remains to-be-released), The Tyrant Baru Cormorant. Y'all, Baru is so back.

! Spoilers for books 1 & 2 below !
 
If you've looked at other reviews for the series, you may have seen book 2, The Monster Baru Cormorant, referred to as the series' "sophomore slump." I disagree, but I understand where the feeling comes from. The Monster feels like a prelude, a setting of the board, for The Tyrant. The Monster puts all the pieces in place for the cascade of schemes and plays that come in The Tyrant. They almost feel like one book split into two (which is fair—taken together, they represent about a thousand pages and would make for one mammoth novel).
 
If you felt like Baru was too passive in The Monster and that there wasn't enough scheming going on, I can happily report those things are wholly rectified in The Tyrant. Having located the infamous and quasi-mythological Cancrioth at the end of The Monster, Baru wastes no time in whipping into full savant plotting mode.
 
The book starts off strong, with a clever framing: Baru is recollecting her encounter with the Cancrioth and what came after to a troublingly gentle Farrier, who is probing her for certain specifics.  (And by the way, Dickinson takes the cake for the most creative use of cancer I've ever seen in a fantasy novel.) This, combined with the occasional flashback continuing the story of Prince Hill, make for a beautifully chronologically 3D  look at our story, as past, present, and future all orbit around each other until they finally connect fully. 
 
Here we really see Baru and Yawa's rivalry take off, and it's delightful to watch these two go at it: the young upstart savant and the time-tested, battle-scarred old schemer. Even when they're aiming for the same goal they can't help but be at odds! And Dickinson never lets either of them slouch to give the other an easy win: he continues to excel at making sure the players around Baru are working actively towards their own goals, presenting reasonable challenges even to Baru's quick mind.
 
Tau-indi continues to be a standout character for me, and I'm not convinced their take on the world won't win out in the end. As they continue to press the importance of personal connection, and Baru questions who she's helping (or hurting) with her plans, and what the real victory will be, everyone around can't seem to stop themselves from wondering if Tau has a valid point about trim. This is perhaps nowhere truer than in the final reveals that bring the full story of Farrier, Cosgrad, and the Prince Hill trio into the present timeline. These interpersonal relationships formed when all these people were much younger are still echoing around Falcrest, the Mbo, and the Ashen Sea as a whole. 
 
The Tyrant perhaps more directly than the other two novels asks Baru what she is willing to sacrifice to destroy Falcrest. Already she has given up Tain Hu, her first love, to wield power as an unbound cryptarch. But in The Tyrant, Baru is confronted head-on with the civilian cost of taking Falcest out at the knees. Not of members of Falcrest's ruling class, but the everyday people both of Falcrest and of the other parts of the empire—of Aurdwynn, of Taranoki, of the Occupation. The Tyrant makes Baru confront whether she considers those lives a necessary loss to ensure Falcrest's downfall. In this way, the story never loses sight of the stakes, which Baru is constantly weighing—on one hand, the suffering and death caused by Falcrest itself, and on the other, the suffering and death which may result from knocking Falcrest out of play entirely. Dickinson balances them well. 
 
Baru underwent a lot of change in The Traitor, but remained largely static throughout The Monster. Her character is much more dynamic in The Tyrant, and she undergoes a lot of character growth both within and in how she relates to others, and even in how she processes the memory of Hu. She's forced to confront parts of her past that drive her reckoning towards the above question about sacrifice, and I got the feeling by the end that Baru had finally truly positioned herself, clear and steeled, for the fight with the empire. 
 
Also, we finally get a masquerade party—and really, how could we have a series called "The Masquerade" without having at least one masque? It goes just as well as you might imagine.
 
Based on the author's note, I'm not expecting to see book four anytime soon, but I will eagerly await it nonetheless—I absolutely must see this conclusion.

Crossposted to [community profile] books , [community profile] booknook and [community profile] fffriday 

Recent Playing: Disco Elysium

Jul. 7th, 2025 05:30 pm
rocky41_7: (bg3)
[personal profile] rocky41_7 in [community profile] gaming
This weekend I finished my first playthrough of Disco Elysium, a primarily text-based game which involves investigating a murder in a fictional world.
 
It's difficult to know what to say about Disco Elysium. The game has, as you may or may not have heard, a phenomenal amount of text in it, and you will only encounter a portion of it on any given playthrough. Having been through it only once, I've seen only a fraction of the game's full text. And it has a lot to say.
 
Read more... )Read more... )Read more... )

Recent Playing: Disco Elysium

Jul. 7th, 2025 05:21 pm
rocky41_7: (bg3)
[personal profile] rocky41_7
This weekend I finished my first playthrough of Disco Elysium, a primarily text-based game which involves investigating a murder in a fictional world.
 
It's difficult to know what to say about Disco Elysium. The game has, as you may or may not have heard, a phenomenal amount of text in it, and you will only encounter a portion of it on any given playthrough. Having been through it only once, I've seen only a fraction of the game's full text. And it has a lot to say.
 
There's no political scheme that makes it out unscathed in Disco Elysium, from the equivocating and ineffective centrists to the racist fascists to the nostalgia-brained royalists to the flailing and failed communists to the selfish capitalists. Revachol, the country in which the game takes place, is a former monarchy-turned-violent-communist-revolution where other, wealthier nations eventually decided to intervene and now Revachol is ruled by a coalition government of outsiders. Given this situation (the revolution was roughly fifty years prior to the events in-game), everyone has an opinion on politics here. 
 
And the writing is remarkable! Incredibly descriptive, willing to make dark jokes which fit the characters at play while also creating moments of beautiful poignancy and pretty brutal commentary on the state of Revachol and what's been done to it and its people. There are truly lovely moments in Disco Elysium, but this is by no means a light-hearted or cozy game. Revachol, and the neighborhood in which the PC works in particular, is a pit. It's been made that way by the events of the last century, but a pit it is, and one that is teetering on the outbreak of further violence.
 
Furthermore, the PC, whose name I will not share for story reasons, is an absolute wreck of a man. Whatever you are picturing, it's worse. At least a dozen times I looked over my dialogue options and cringed at having to choose one of those. This guy undoubtedly should have been kicked off the force years ago, and muses at one point about whether or not he was sent on this case as a way to clown a rival police department (because he's such a loser). But the writers certainly have created a memorable character, and the PC certainly stands apart from stereotypes of competent lone wolf detectives. This guy wakes up in the opening scene of the game and can't remember his name or what the case is he's supposed to be investigating. 
 
I really enjoyed getting the glimpses into the lives of the NPCs, which felt rich and varied, and you could really believe they had their own stuff going on when the PC wasn't around. Disco Elysium presents a colorful and believable cast of characters hanging around this struggling neighborhood in a struggling country trying to overcome both its past and its present. And it's hard to advance anywhere in the main story if you aren't helping some of these folks out; it's the connections with the people around him that help the PC succeed for the most part, and offering a helping hand to people who've long grown accustomed to being kicked while they're down is the only real way to start breaking down the mistrust and tension in the city.
 
Complimenting this triumph of writing is the artwork! Absolutely gorgeous; vivid, detailed, and full of so much character, both in the designs of the characters themselves as well as the captivating scenery. I was in love with the look of this game from the start and I'm still in awe.
 
Similarly, the voice acting here was great. Since the game is largely text-based, it really relies on the art and the actors to bring it to life, and they do not shirk. Each character voice is unique and appropriate to the given character; I can't think of any who stood out to me as weak links. A superb job by the whole cast.
 
My only complaint is that I was not in love with the gameplay. Advancing the plot, either in main quests or side quests, often relies on passing skill checks. Many can be re-tried ad nauseum, but will become locked once you've failed it, and can only be unlocked by investing XP in the necessary skill. The area you can explore is relatively limited, which means it's unfortunately easy to end up in the position of not being able to advance the plot because the checks are locked, and not being able to unlock the checks because you're out of ways to gain XP. It made parts of the game a very dull slog for me and I had to convince myself to keep going, at some points brute forcing my way through plot-necessary skill checks just to get things moving again.

The "thought cabinet" mechanic is also lacking. While it's an interesting concept and a great idea for story/gameplay integration (various events in-game can trigger thoughts which you can internalize for various benefits or drawbacks), it just doesn't work very well. It takes hours of in-game time to internalize a thought into the network--and time only passes when you're in conversation, so you can spent thirty minutes running around Revachol and not have passed a minute of in-game time--and you can't see before engaging with it what the benefits or drawbacks of a thought might be. So you may spend an XP and hours to internalize a thought only to realize it's useless, or worse, detrimental to your play style. Then you have to spend another XP to remove that thought. It's unnecessarily clunky. 
 
However, having played it once and being more aware of the constraints of the gameplay, I probably will play it again, and hopefully avoid that issue, because the writing and characters in the game really do make it worth additional playthroughs I think. On the whole it's a very well-done game and deserves the attention its received. 

Crossposted to [community profile] gaming 

Restart!

Jul. 6th, 2025 09:08 am
rocky41_7: (bg3)
[personal profile] rocky41_7
So years ago when Larian's last big game Divinity Original Sin II came out, I was very taken and bought it shortly after release. This solidified my loathing of turn-based combat and isometric RPGs, despite how much I enjoyed the art, characters, and story. There was one day I loaded it up and it had not saved a battle I'd finished the night before which had taken maybe an hour to get through and I was just done. I sold it back to Gamestop for like $10 the next day.

Having given BG3 a run and decided it was actually great fun and I could just put the combat on easy and work through it that way, I decided  maybe it was worth giving DOS2 another shot, so here we are. I rebought the game and loaded it up and Xbox prompts me to continue my last save from 2019. Yarmeau, my lizard of I-forgot-what-class-and-origin!

But I'm starting from scratch. I'm sure I messed up countless things on that playthrough and I've forgotten most of the plot. I can already see how playing BG3 has made it easier to get used to the DOS2 gameplay! 

Still playing as a pink lizard lady though. I will get one of them through the finish line here.

Got this little card today

Jul. 4th, 2025 12:27 am
fennectik: Meowscarada (Meowscarada)
[personal profile] fennectik in [community profile] gaming
So I opened another pack from that Pokemon TCG app and it gave me this



What a nice addition. Already have a MewTwo card so this is getting better as I go along.

In fact, using Mew seems easier than MewTwo giving how little orbs it takes to use the card in comparison. It also gives the option to mimic an attack from your opponent's card they currently have in battle. Quite a nice little card overall.

I like Mew just as well.
rocky41_7: (Default)
[personal profile] rocky41_7
You know that feeling where you're enjoying inhabiting a book so much you don't want to reach the end? This week I finished The Witness for the Dead by Katherine Addison, and that's how I felt.
 
Witness is a companion novel to Addison's breakout novel, The Goblin Emperor (TGE), which I read for the first time last year and never got around to reviewing. You don't need to have read TGE to enjoy this one at all; Witness focuses on a minor character from TGE and his adventures after the events of that novel. Thara Celehar is a prelate of the god Ulis, and his role in elven society is something like a cross between a priest and a private detective. He has the ability to commune, in a limited fashion, with the dead, and he is employed by the city to provide this service to the people. This may involve reporting a deceased's last thoughts to a mourner, asking a deceased to clarify a point on their will, or seeking answers from a murder victim to bring their killer to justice.
 
Witness doesn't precisely employ a "case of the week" formula, but it does cover a few, sometimes overlapping, cases of Thara's with an ongoing murder investigation as the slow-burning thread tying the rest together. 
 
Once again, Addison draws us into the complex politics of the realm she's created, and I do delight in that sort of thing. Thara tries very hard to avoid getting involved in anything that smacks of politics, but many more powerful players around him are keen to turn him into a political statement, forcing him to consider everything he does from about ten angles. 
 
The murder investigation centers on a dead opera singer found early in the novel, and this allows Addison to dig into the artistic scene of the city of Amalo as well, which provides some very interesting worldbuilding opportunities. Hearing about how Amalo runs its art scene, what sorts of things they have chosen to commit to the stage, and what the reception to those things is tells us so much about this society. It's a perspective quite removed from TGE, where the focus was on the highest echelons of Ethuverez's nobility, and taken together gives us a relatively well-rounded look at Addison's world.
 
Thara makes for such an easy protagonist to root for. He's genuinely dedicated to his job, which he refers to as his calling, and always tries to do the right thing. This was a particularly refreshing perspective after my last audiobook, Sundial, and its cadre of people doing terrible things to each other all the time! He's soft-spoken, understated, and wants above all to do right by the trust that his clients place in him, and I loved following him around Amalo at work (I also really enjoyed the voice the narrator used for him).
 
The writing flows very well. Addison shifts to a first-person perspective here, which brings us more intimately both into Amalo and into Thara's work as he speaks directly to the reader about what he's doing. Addison has a talent for long, graceful sentences that provide wonderfully vivid looks at the characters around her protagonist. Listening to them all unfold was great entertainment!
 
As I was drawing near the end, I tried to articulate what it was about Witness and TGE's world I found so pleasant to engage with, and I think it's the sense that Addison's narrative rewards goodness. I mentioned above how hard Thara works to do the right thing, to be patient, to be kind, to stay out of power politics—and as with Maia in TGE, it feels that in some small ways, he is rewarded for that effort. Or at the least, he isn't punished for it. On a shelf full of edgy dark fantasy where cynicism is survival (and I enjoy those too!), it was comforting to inhabit a story where, for the most part, I did not expect Thara's kindness to be repaid with a knife in the back. He may miss out on some  things-- as a dedicated prelate trying to stay off the political scene, he lives in relative poverty and has few resources at his disposal, and his political dodging mean he has few powerful allies on his side—but he chooses to accept this and is content with the ability to pursue his calling.
 
On the whole, I really enjoyed The Witness for the Dead, and I do plan to read the other two books in this series. I may pick up a hard copy of this to go with my TGE copy. Well done Ms. Addison!

Crossposted to [community profile] books 

Fanmix: Empress Chenelo

Jun. 30th, 2025 09:45 pm
rocky41_7: (Default)
[personal profile] rocky41_7


i. Exploration Amy Turk, Julia K ii. Les Sylphides VII. Waltz No. 7 in C-sharp Minor Ludwig van Beethoven, Berliner Philharmoniker iii. Mal di Luna Summer Watson iv. Little Bird The Weepies v. Shenandoah Hayley Westenra vi. Hope in the Air Laura Marling vii. Concerto for Flute and Harp, K.299; 2nd Movement Wolfgang Amadeus Mozart, Academy of St. Martin in the Fields viii. Wasting My Young Years London Grammar ix. La Folia - Madness Antonio Vivaldi, Apollo's Fire x. Paradise Coldplay xi. The Tower Ramin Djawadi xii. Henry in Solitude Trevor Morris xiii. Greenpath Christpher Larkin xiv. Noble Maiden Fair Emma Thompson xv. The Journey Home John Doan xvi. Women of Ireland Joanie Madden xvii. Sacred Stones Sheila Chandra xviii. The Sixth Station Joe Hisaishi xix. Lullaby for a Stormy Night Vienna Teng xx. A Day Without Rain Enya xxi. Snow Loreena McKennitt xxii. When the Sun Rises in the West Ramin Djawadi

Track explanations and headcanons under the cut. Photo credit to Alice Alinari on Unsplash.

Read more... )


Rebuilding journal search again

Jun. 30th, 2025 03:18 pm
alierak: (Default)
[personal profile] alierak in [site community profile] dw_maintenance
We're having to rebuild the search server again (previously, previously). It will take a few days to reindex all the content.

Meanwhile search services should be running, but probably returning no results or incomplete results for most queries.

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