rocky41_7: (Mass Effect)
rocky41_7 ([personal profile] rocky41_7) wrote in [community profile] gaming2025-09-11 02:53 pm

Recent Playing: Citizen Sleeper 2

Earlier this week I polished off Citizen Sleeper 2, sequel to the 2022 game Citizen Sleeper. This is a text-based RPG about a player character fleeing from what is effectively corporate slavery.

The protagonist, as in the first game, is a "sleeper"--an android imbued with the consciousness of a debtor to the corporation Essen-Arp. In order to pay off their debt, the original human goes into stasis and permits a copy of their mind to be put into the android, who then labors, free of charge, for Essen-Arp until the debt is paid. As in the first game, this sleeper escapes and is now on the run. Unlike the first game, the sleeper of 2 is fleeing not Essen-Arp themselves, but another individual who would use the sleeper for their own ends.

As a sequel, I think this game does an excellent job of sticking with what made the first game fun while not coming off too derivative from the first game. The beautiful graphics, music, and game design are still there, but with expanded focus: you can now travel to several different space ports. The themes of community-building, compassion, and resisting corporate cruelty are still present, but with a new cast with their own interesting stories. There are a few recurring characters from the first game, but not in a way that would be confusing if you skip 1 and start with 2. 

2 has difficulty levels as well, if you'd like to crank things up or dial it back. I played on the standard level and found it pretty easy to manage resources. There's a new stress mechanic to incorporate into your strategy, and while off on certain quests, you can utilize team members for various tasks as well. 

If I had any complaints, I would have liked to find out more about Laine, the man tracking the sleeper. While his motives are explained by the end, he himself remains a rather mysterious figure and it would have been nice to have a clearer picture of the sleeper's main enemy, particularly given their history. The themes can also be a little heavy-handed, but not so much that I found them obnoxious, and I'm always happy to interrogate the harm that unchecked corporate power exerts on society, particularly on those least able to fight back.

On the whole, as a fan of the first game, I was quite happy with this follow-up and I will definitely play it again.
rocky41_7: (Mass Effect)
rocky41_7 ([personal profile] rocky41_7) wrote2025-09-11 02:41 pm
Entry tags:

Recent Playing: Citizen Sleeper 2

Earlier this week I polished off Citizen Sleeper 2, sequel to the 2022 game Citizen Sleeper. This is a text-based RPG about a player character fleeing from what is effectively corporate slavery.

The protagonist, as in the first game, is a "sleeper"--an android imbued with the consciousness of a debtor to the corporation Essen-Arp. In order to pay off their debt, the original human goes into stasis and permits a copy of their mind to be put into the android, who then labors, free of charge, for Essen-Arp until the debt is paid. As in the first game, this sleeper escapes and is now on the run. Unlike the first game, the sleeper of 2 is fleeing not Essen-Arp themselves, but another individual who would use the sleeper for their own ends.

As a sequel, I think this game does an excellent job of sticking with what made the first game fun while not coming off too derivative from the first game. The beautiful graphics, music, and game design are still there, but with expanded focus: you can now travel to several different space ports. The themes of community-building, compassion, and resisting corporate cruelty are still present, but with a new cast with their own interesting stories. There are a few recurring characters from the first game, but not in a way that would be confusing if you skip 1 and start with 2. 

2 has difficulty levels as well, if you'd like to crank things up or dial it back. I played on the standard level and found it pretty easy to manage resources. There's a new stress mechanic to incorporate into your strategy, and while off on certain quests, you can utilize team members for various tasks as well. 

If I had any complaints, I would have liked to find out more about Laine, the man tracking the sleeper. While his motives are explained by the end, he himself remains a rather mysterious figure and it would have been nice to have a clearer picture of the sleeper's main enemy, particularly given their history. The themes can also be a little heavy-handed, but not so much that I found them obnoxious, and I'm always happy to interrogate the harm that unchecked corporate power exerts on society, particularly on those least able to fight back.

On the whole, as a fan of the first game, I was quite happy with this follow-up and I will definitely play it again.

Crossposted to [community profile] gaming 

rocky41_7: (Default)
rocky41_7 ([personal profile] rocky41_7) wrote2025-09-10 11:35 am

A New Tav Has Entered the Scene



Whoops here we go playthrough #4 🤡

This is Lilian "Tav" Dewgleam, a halfling paladin under an oath of devotion. ("Tav" is a childhood nickname derived from her middle name, [REDACTED])

I figured setting up a halfing paladin requires thought to her backstory, since adventuring and warrior-ness don't really come naturally to halfings. Also, she's 32 so she had time to live life before getting snatched by the mindflayers.

In her late teens/early 20s, she was a seamstress preparing to take over her mother's business. Her village came under assault by a rogue band of brigands, but when the halflings tried to recruit outsiders to help, they were turned down because they couldn't afford payment. Tav tried to organize a resistance herself, but was caught and imprisoned in the mayor's hall. The rest of the halflings who had been involved tried to execute the plan anyway, which went very badly and resulted in the death and destruction of large portions of the village before the brigands move on.

Unable, emotionally, to return to her former life, Tav set out to become a paladin devoted to helping those like her village (she has the "folk hero" background tag). She spent years training and seeking teachers willing to train a halfling seriously, but the role doesn't pay well, and she often struggled to make ends meet. Nevertheless, she felt that it was a worthwhile endeavor.

She incorporates a bit more guile in her dealings than the average paladin, simply by need. While she doesn't love lying, she's also tiny, so everyone willing to swing a stick thinks they can take her, and it's more practical to talk her way out of fights if she can, or else she'd spend too much time kicking ass and not enough time getting things done. (I also feel like halflings appreciate a good tricky guile hero as opposed to a brawny hero.)

Needless to say, she and Wyll get along like a house on fire.



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rocky41_7 ([personal profile] rocky41_7) wrote2025-09-09 10:04 am
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Recent Reading: Tales of Earthsea

Fingers. We're back at the Earthsea Cycle with book 5: Tales of Earthsea. This book is a collection of short stories set in Earthsea, crafted as a kind of bridge between books 4 and 6.

Friends may recall that the last book, Tehanu, was not my favorite of the series, although I appreciate what Le Guin was doing. In Tales of Earthsea, we get the best of both worlds in a sense--a return to the fantasy adventure themes of the original trilogy combined with Le Guin's updated views on gender and roles. Like TehanuTales of Earthsea is no longer really children's fiction. Sex, substance abuse, child abuse, and various other mature themes are much more present here than in the original trilogy. These later Earthsea books read like they were written for the then-adult fans of the original trilogy, and I think it works well.

In each of the five stories of Tales of Earthsea, Le Guin is introducing us to elements of Earthsea society not seen before in the series: How women ended up being excluded from wizardry, a young man with the ability to become a wizard (the magical aptitude) who decides he wants another sort of life for himself, a wizard of Roke who misuses his power and chooses not to return although he is invited to, a woman who wants to study at Roke but is refused. In this way, Le Guin gives much breadth to the world of Earthsea by introducing these stories outside the "mainstream" Earthsea narratives.

I respect that Le Guin doesn't just try to retcon the sexism written into the earlier Earthsea books--instead, she really tries here to reckon with how the women of Earthsea manage it, how they get around it, and how it hurts them. The resultant picture feels realistic, up to and including how frustrating it is to watch women be excluded from the school of Roke despite having helped found it. 

She continues with her theme of unexpected heroes--protagonists who are average people from little nothing towns on little nothing islands who despite expectations prove themselves capable of great things, which is always fun to watch. 

We get backstory on several things present in the original trilogy, like the founding of the school and some history of Ged's first teacher, Ogion, which was great fun (and once again I am screaming clapping cheering as the specialist boy in all of Earthsea Ged makes a cameo).

A very enjoyable read overall, and I feel properly enthused and excited for the next book. 

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rocky41_7 ([personal profile] rocky41_7) wrote2025-09-07 02:16 pm
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Recent Reading: This is How You Lose the Time War

Today I finally finished This is How You Lose the Time War by Amar El-Mohtar and Max Gladstone. This well-known novella is about two female agents on opposing sides of a time-traveler war who fall in love. This review will also be short, as fingers are still injured.

My overall take is that I enjoyed this book, but I did not find if life-changing in the way some reviewers did. 

First, Time War is definitely heavy on vibes, light on plot. It is not looking to establish any real worldbuilding outside of the bare-bones structure necessary to give an idea as to why Red and Blue can't openly be together. Now the vibes are quite good, and the nature of the story means El-Mohtar and Gladstone can reach infinitely across time and space to establish succulent scenes for their protagonists to be exchanging letters in, and they do. However, I would have enjoyed a longer story with more time to really get to know both the characters and the world they inhabit. My sense, though, is that not much more detail exists than what is given to us in the book.

The prose is very poetic and the epistolary nature of the book gives both characters room to luxuriate in their writing and carefully curate how they express themselves. They can get a bit philosophical at times, and these discussions come across suitably intimate, showing why these two are drawn to each other in spite of their circumstances. 

On the whole, it is a sweet, poetic book with some very romantic turns of phrase and a central couple intensely devoted to each other, but lacks the depth that would have made it a more enduring favorite for me.

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rocky41_7 ([personal profile] rocky41_7) wrote2025-09-02 05:13 pm
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Recent Playing: Divinity Original Sin 2

As noted earlier, I made a return to this earlier Larian game after my delightful experiences with Baldur's Gate 3. Six years on from my last attempt at this game, with more isometric and turn-based combat experience under my belt, how did it hold up? Decent.

DOS2 is definitely less polished than BG3. There are no cut-scenes or close-ups of any kind, and this, combined with the isometric view, keeps you at a distance from the world, an issue I've had with isometric RPGs generally. However, the graphics do hold up well even in 2025 and there is a search mechanic which honestly bugs out less than the BG3 one. The world of DOS2 is still beautiful and the game's use of lighting is especially visually pleasing,

There's a lot of content packed in here too. The game has 4 acts and many little sidequests and minor character arcs. The characters are interesting and varied and the world feels full of life.

Your companions are fun too, and you can definitely see some Larian tropes in there (Is that elf who escaped a cruel slave master with a mark of their control on their body and the threat of compulsion hanging over their head Sebille or Astarion? Is that mage with a deadly magical condition threatening to eventually overtake their life who plays it off with a lighthearted attitude Lohse or Gale?) I only saw half the cast, because whomever you don't choose as your companions perish in the first act, so I can only speak to Sebille, Lohse, and the Red Prince, but I enjoyed all of them. Your relationship with them is not as deep or varied as those in BG3, but their opinions of you definitely matter re: main quest events.

However, I still found the game unnecessarily difficult. In terms of quest progression, it's not infrequently opaque how you're meant to advance a given quest, and I ended up rescouring large locations only to find some minor object tucked under a desk or in an unlooted corpse that was the secret to advancing. I've never looked up so many how-tos on a game as this one, because the game leaves you dangling in the wind so often. 

The combat was easier for me this go around, but still not my favorite. Battles take a long time, and it's far too easy to lose control of your characters to spells like Mad or effects like Stunned. There were a few battles where I just put my controller aside and let the computer duke it out with itself until I finally got a turn again because my whole party was out of my control. Particularly in act 4, battles can get very gimmicky. If you know the trick, they aren't too hard, but figuring out the trick is frustrating in a way that is not fun for me. 

I think the game was stronger on the front end, whereas near the finish it starts wrapping in these cheesy fights and poorly-explained puzzles which dragged down the narrative.

The game does give you a lot of ways to go about things, and you can collect character tags (such as "hero," "villain," "friend of dwarves," etc.) along the way that impact how NPCs view you and what dialogue options you have, which is very fun from a roleplaying perspective.

The music was enjoyable; I think they did a very solid job with the soundtrack, and the voiceacting was very good as well.  

So, do I recommend this one? If you enjoy games that make you think and push you to creative solutions without holding your hand at all, then I'd say this is worth checking out. For me, this tactics-heavy approach was tiresome and I'd never play this game off the easiest difficulty, but I liked the overall story enough I won't rule out playing it again to get a look at the other 3 companions.

And one thing I remain exactly the same on since 2019: FUCK Alice Aliceon.
fennectik: Videogames Post (Videogames)
fennectik ([personal profile] fennectik) wrote in [community profile] gaming2025-09-02 12:32 am

Been playing fire emblem gaiden for famicom

Fire Emblem Gaiden is a 1992 famicom game that wasn't released in the USA, being that we got the GBA titles instead several years later, and its the second game in the popular tactical jrpg series.

It revolves around heroes rising to defend their village from invading forces and it goes from there.

I haven't been able to play the very first instalment since there doesn't seem to be a translated rom of it, at least to my knowledge. Pretty sure I can find it later. I also read that unlike the first game, this one was received with mixed results from those who played it.

I'm doing fine on it so far, it looks simplistic in comparison to the GBA titles (obviously,) but seems solid enough.

Being I never can finish these games no matter how hard I've tried, I probably won't be able to do so with this one either, but I sure will try.